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https://www.amazon.com/Artwork-Modeling-Artists-Development-Software/dp/1931841330
About the Author. David Franson, from Chester, New Jersey, has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technology Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development. He is the author of "2D Artwork and 3D Modeling …Cited by: 1
https://www.textbooks.com/2d-Artwork-and-3D-Modeling-for-Game-Artists---With-CD-03-Edition/9781931841337/David-Franson.php
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine.Book Edition: 03
https://freeforbook.com/shop/2d-artwork-and-3d-modeling-for-game-artists/
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. No other book on the market provides coverage of both 2D artwork and 3D modeling for artists.
https://www.amazon.com/Artwork-Modeling-Artists-Development-Software/product-reviews/1931841330
My experience is with Photoshop, GoLive, etc, so texturing comes fairly easy. 2D Artwork/3D Modeling for game artists (despite the long title) enticed me to buy it because it covers so much of what I need to know, and become familiar with for modeling/texturing.3.5/5
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