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Brian Recktenwald - Resume

    https://brianrecktenwald.artstation.com/resume
    Environment Artist. Los Angeles, United States of America. Summary. I have worked in the video game industry for over 15 years, specializing in modeling, texturing and lighting. Currently I'm working at an undisclosed company. Skills. 3D Modeling 3D Visualization. Software proficiency. 3ds Max. Maya. Photoshop. Unreal Engine.

Andrew Prince - Resume

    https://andrewprince.artstation.com/resume
    Summary. Well-versed CG artist specializing in lighting and environment art with over 10 years of industry experience. I have had the privilege of working at AAA and Indie studios in a Lead or Sr. role on various game titles.

3D Artist Resume: Sample & Writing Guide [20+ Tips]

    https://zety.com/blog/3d-artist-resume-example
    May 05, 2019 · Begin with the resume header to list your name, job title, and social media accounts. It’s also a good place to include a link to your 3D artist portfolio. Choose the chronological resume format which will show your most recent projects first. Use a set of standard resume categories and label each with a clear heading.4.6/5(9)

3D Artist Resume Examples JobHero

    https://www.jobhero.com/resume/examples/arts/3d-artist
    3D Artist Resume Examples 3D Artists use computer technology to deliver 3D creations and are involved in producing movies, music videos, commercials and computer games. Typical resume samples for 3D Artists describe duties such as creating special effects matching the script, using optical scanning devices, using both computer software and hand ...4.3/5(368)

Henrik Larsen - Resume

    https://two_larsens.artstation.com/resume
    Summary. I am a 3D Environment Artist specializing in creating interesting worlds, be it dungeons, to Sci-Fi. I have a traditional background in art (illustration), and have for the last 8 years been studying 3D Art, while striving to understand many aspects of game and film production.

Omar Taher - Resume

    https://omartaher.artstation.com/resume
    Los Angeles, United States of America. August 2017 - October 2017. Contact

3ds Max Lighting and Rendering - Exploring the ART ...

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/video/youtube/watch-v-3Iz-hFR-FDI.html
    In this tutorial, you will explore the new Autodesk Raytracer or ART Renderer. It is a physically based renderer that is fast and easy to set up and ideal for Architectural and Design Visualization projects.

Standard Lights 3ds Max Autodesk Knowledge Network

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-9A77B425-BB92-4234-B28B-177BF43856EA-htm.html
    Standard lights are computer-based objects that simulate lights such as household or office lamps, the light instruments used in stage and film work, and the sun itself. Different kinds of light objects cast light in different ways, simulating different kinds of real-world light sources. Unlike photometric lights, standard lights do not have physically-based intensity values.

Behance :: Work Experience

    https://www.behance.net/b-plan/resume
    Behance is the world's largest creative network for showcasing and discovering creative work

Correction: Chaos Releases V-Ray 5 for 3ds Max, Update 1

    https://www.globenewswire.com/news-release/2021/02/24/2181781/0/en/Correction-Chaos-Releases-V-Ray-5-for-3ds-Max-Update-1.html
    Feb 24, 2021 · LOS ANGELES, Calif., Feb. 24, 2021 (GLOBE NEWSWIRE) -- Today, Chaos (formerly Chaos Group) released V-Ray 5 for 3ds Max, Update 1, expanding the feature set to …

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