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https://andrewhamilton.artstation.com/resume
Andrew Svanberg Hamilton. Art Director at Embark Studios. Stockholm, Sweden. Summary. Art Director at Embark Studios 15+ years games industry experience 12 published games. ... Senior Environment Artist. Company. DICE. Video Game. Need for Speed: Hot Pursuit. Year. 2010. Role. Senior Environment Artist. Company. DICE. Video Game. Bionic ...
https://www.unrealengine.com/en-US/spotlights/real-time-cinematic-short-memories-of-australia-stirs-powerful-emotions
Jul 15, 2020 · Andrew Svanberg Hamilton Born in Australia, Andrew moved to Europe in 2005 to pursue his dream of a career in game development. After an initial posting at Splash Damage in London, he moved to Stockholm, taking roles at Grin, Starbreeze, and DICE, specializing in environment art.
https://www.kotaku.com.au/2016/06/fine-art-howstar-wars-battlefronts-beautiful-levels-were-made/
Andrew Hamilton was Lead Environment Artist on DICE’s Star Wars: Battlefront. So if you’ve ever paused during the game just to admire how utterly gorgeous the vegetation and dirt is, he’s ...
https://www.artstation.com/artwork/barKyE
Here at Embark we're in the very early and exciting stages of figuring out the concept of our first game, being open and transparent with our progress throughout it's development. The video and screenshots you see here are from an environment tech test in Unreal created by three of us over just three weeks, using real-world scanned data, and procedural placement tools, to create a large 256 ...
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