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http://courses.washington.edu/arch481/00HomePage/4.Miscellaneous/0.Handouts/atmospherics.night%20rain.pdf
Chapter 3: Artist-Directable Real-Time Rain Rendering in City Environments 3.1 Abstract In this chapter we will cover approaches for creating visually complex, rich interactive environments as a case study of developing the world of ATI “ToyShop” demo.
https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Rain(EG_WNPh06).pdf
Artist-Directable Real-Time Rain Rendering in City Environments Natalya Tatarchuk 3D Application Research Group ATI Research. RESEARCH Eurographics Workshop on Natural Phenomena, Vienna, Austria, 2006 Overview
https://dl.acm.org/doi/10.1145/1185657.1185828
Artist-directable real-time rain rendering in city environments. Share on. Author: Natalya Tatarchuk. ATI Research ...
http://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Rain.pdf
Artist-Directable Real-Time Rain Rendering in City Environments, in proceedings of Eurographics Workshop on Natural Phenomena, Vienna, Austria 2006. …
https://www.researchgate.net/publication/221314835_Artist-Directable_Real-Time_Rain_Rendering_in_City_Environments
Download Citation Artist-Directable Real-Time Rain Rendering in City Environments. Photorealistic rain greatly enhances the scenes of outdoor reality, with applications including computer ...
https://core.ac.uk/reader/194593022
Artist-directable real-time rain rendering in city ...
https://www.youtube.com/watch?v=_yobMlAhjUw
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http://geom.mi.fu-berlin.de/res/teaching/ss09/sem_geometrieverarbeitung/material/paper/mitake_et_al_physics_driven.pdf
H. Mitake, K. Asano, T.Aoki, S.Marc, M.Sato, S.Hasegawa / Physics-driven Keyframe for Artist-directable Interactive Character motiongenerationsystemsmustallowanimatorstodesign outputmotionaseasilyascreatinghandmademotions,and withouthavingtoacquirenewskills,forthepurposeofgen- eratingmotiontoexpresscontent.
https://github.com/rarietta/Stitch-Meshes
GitHub - rarietta/Stitch-Meshes: This authoring tool was developed using Maya's C++ API in order to achieve simple, artist-directable creation of complex garments with stable yarn level detail. All development, design, and implementation completed by Ricky Arietta. Input geometry and stitch library curves modeled by Jennie Shapira.
https://github.com/rarietta
This authoring tool was developed using Maya's C++ API in order to achieve simple, artist-directable creation of complex garments with stable yarn level detail. All …
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