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https://experts.umn.edu/en/publications/artistic-collaboration-in-designing-vr-visualizations
T1 - Artistic collaboration in designing VR visualizations. AU - Keefe, Daniel F. AU - Karelitz, David B. AU - Vote, Eileen L. AU - Laidlaw, David H. N1 - Funding Information: We thank the Brown and RISD students from our visualization design class, as well as RISD illustration professor Fritz Drury.Cited by: 54
https://www.academia.edu/2792909/Artistic_collaboration_in_designing_VR_visualizations
Visualization Viewpoints Editor: Theresa-Marie Rhyne Artistic Collaboration in Designing VR Visualizations __ today’s complex data sets.1 However, it’s also one of the Daniel F. Keefe, David B. Karelitz, Eileen T his article describes some of the lessons we have learned from our collaborations with artists on visualization problems at Brown University’s technologies that can most ...
https://www.researchgate.net/publication/7942064_Artistic_Collaboration_in_Designing_VR_Visualizations
For example, Keefe et al. described benefits of artistic collaboration in designing virtual reality scientific visualizations and claimed that artists can provide a unique source of visual insight ...
https://ieeexplore.ieee.org/document/1405949/
Mar 14, 2005 · Artistic collaboration in designing VR visualizations Abstract: This article describes one of the recent major collaborative efforts, a class on designing VR scientific visualizations that was co-taught with professors and students from Brown University's computer science department and the Rhode Island School of Design's (RISD's) illustration ...Cited by: 54
https://experts.umn.edu/en/publications/scientific-sketching-for-collaborative-vr-visualization-design
N2 - We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D interfaces for rapid VR design and also establishes limitations of the particular tools tested with respect to precision and ...Cited by: 53
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.160.4515
CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): Abstract—We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D interfaces for rapid VR design and also establishes limitations of the particular tools ...
https://www.nvidia.com/en-us/design-visualization/technologies/holodeck/
Artists can import movie-quality, computer-generated assets into Holodeck to create dynamic scenes. With the ability to design entire sets digitally and visualize scenes in high-fidelity VR, Holodeck empowers content creators to effortlessly create and collaborate on high-quality content. Hear what early users have to say
http://cs.brown.edu/research/vis/docs/pdf/Keefe-2005-ACD.pdf
2D fluid flow visualization assignments, as shown in Figure 1, and gradually built up to the final projects, which were VR visualizations of pulsatile blood flow through a branching coronary artery. We found more Daniel F. Keefe, David B. Karelitz, Eileen L. Vote, and David H. Laidlaw Brown University Artistic Collaboration in Designing VR ...
https://link.springer.com/chapter/10.1007/978-3-642-39420-1_20
Jul 21, 2013 · We present a discussion of tools, methods, and lessons learned from nearly ten years of work using virtual reality data visualization as a driving problem area for collaborative practice-based STEAM education. This work has spanned multiple universities and design colleges.
http://vis.cs.brown.edu/areas/themes/art.html
Rhode Island School of Design (RISD) students contribute artistic talent and expertise in our projects to pioneer new methods and forms of creation in visualization. Borrowing concepts from art, we generate methods not only to enhance visual products, but also to make the creation process richer and more expeditious.
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