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https://wiki.teamfortress.com/wiki/Concept_art
Team Fortress 2 went through many iterations before it became what it is known as today. At various stages of the game's development and post release, various pieces of concept art were made public.
https://www.drewwolf.com/
Each piece was intended to serve as both concept art and promotional art. Team Fortress 2: Alternate Characters. An internal pitch project aimed to bring female characters to the cast of Team Fortress 2. I was responsible for story, character development and visual design. With the exception of their class function, It was important that each ...
https://www.pinterest.com/jamusthayn/tf2-concept-art/
Mar 23, 2015 - Explore Jamus Thayn's board "TF2 Concept Art" on Pinterest. See more ideas about concept art, team fortress 2, team fortress.8 pins
https://wiki.teamfortress.com/wiki/Category:Concept_art
Images of Team Fortress 2 concept art. Subcategories. This category has the following 2 subcategories, out of 2 total. C Concept art buildings and landscapes (18 F) Concept art icons (140 F) Media in category "Concept art" The following 200 files are in this category, out of 423 total.
https://www.teamfortress.com/artwork.php
Every time we go live with an update, we get hundreds of emails asking for high-res versions of the artwork we used to promote it. We also get a ton of email from people requesting media assets for their own TF2 art projects. From now on, the Artwork page will be the place where all this stuff lives. Be sure to check back as we add to it.
https://www.neoseeker.com/team-fortress-2/concept_art/
Feb 14, 2013 · Team Fortress 2 Concept Art. Team Fortress 2 concept art is digital, print, drawn, or model artwork created by the official artists for the developer (s) and publishers of the title. This artwork...82%
https://www.ign.com/articles/2017/09/25/team-fortress-2-female-character-concept-designs-revealed
Sep 25, 2017 · A Valve concept artist has shown off his pitched designs for female versions of the Team Fortress 2 line-up.. Drew Wolf showed off the many images on …
https://www.teamfortress.com/post.php?id=1655
In the case of the Flare Gun, the concept artist provided the team with a number of different designs - various combinations of size, shape, color, and even visual functionality. The final weapon implementation was a result of concept and gameplay related decisions, honed and proven effective through playtesting and further interative design.
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