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Crysis 3 - Michel Kooper - 3D/Environment Artist - Portfolio

    http://www.michelkooper.com/crysis3.html
    Crysis 3 I worked on Crysis 3 as part of the Frankfurt art team, responsible for the singleplayer part of the game. During this time I worked on three of the levels in the singleplayer campaign working with the other artists in the team to bring the levels from whitebox stage to a final version.

ArtStation - Crysis 3 Environment Art, Marcel Schaika

    https://www.artstation.com/artwork/3PPaB
    Crysis 3 Environment Art *Re-uploading my Crysis 3 portfolio as an individual project with higher resolution images* Modeled, textured, composed the 3rd level of Crysis 3 called "Canyon". (vegetation assets by T.Deerberg / R.Muehle)

ArtStation - Crysis 3 Environment Art, Simon Fuchs

    https://www.artstation.com/artwork/Zdr0
    Crysis 3 Environment Art. I created the red brick background building, including all textures, assets and meshes. The building, the brick texture, the window and the fire escape models have been used extensively in almost every Crysis 3 level and been modified by other artists …

Felix Leyendecker - Crysis 3 - Final Level

    https://felixleyendecker.artstation.com/projects/NBkK5
    Senior Environment Artist at id Software. Home. Resume. Home; Resume; All; Crysis 3 - Final Level. Share Pin Tweet Share. In Crysis 3, my role was the art owner of the last mission “Gods and Monsters”. During the pre-production of this mission, my responsibilities included visual research, prototyping level segments and prototyping/co ...

Michel Kooper

    https://michelkooper.artstation.com/
    Crysis 3 - Lost Island DLC - Environment Art. Crysis 3 - Post Human - Environment Art. Crysis 3 - Welcome To The Jungle - Environment Art. Crysis 3 - Safeties Off - Environment Art. Old and Damaged Pillar. Small Scene Contest Entry. Game Dev Discussion Episode 26: Michel Kooper.

Nathan Dearsley - Crysis 3

    https://nd3d.artstation.com/projects/P66RL
    Having been lucky enough to be the Lead Artist on Crysis 2 MP development, attention turned quickly onto Crysis 3 where my role was Principle Environment Artist. Pre-Production began by using our most successful C2 map (Rooftops) and re-imagining it within the Crysis 3 universe. Shots here are from pre-production of trying to discover how we were going to get a game that already made consoles ...

Crysis 3 - Wikipedia

    https://en.wikipedia.org/wiki/Crysis_3
    Crysis 3 is a 2013 first-person shooter video game developed by Crytek and published in 2013 by Electronic Arts.It is the third main game of the Crysis series, a sequel to the 2011 video game Crysis 2.The multiplayer portion of the game was developed by Crytek UK. Crysis 3 ' s story revolves around Prophet, a Nanosuit holder who is on a quest to take revenge on the Alpha Ceph, the leader of ...

Felix Leyendecker - Crysis 3 - Alpha Ceph

    https://felixleyendecker.artstation.com/projects/24z1y
    Crysis 3 - Alpha Ceph Share Pin Tweet Share I designed, modeled and textured the alpha-ceph boss through all prototype stages and worked on the design of the fight.

Идеи на тему «Crysis 3» (32) в 2021 г постапокалипсис ...

    https://www.pinterest.ru/alexeytrishkin/crysis-3/
    Crysis 3 Environment Art, Marcel Schaika *Re-uploading my Crysis 3 portfolio as an individual project with higher resolution images* Modeled, textured, composed the 3rd level of Crysis 3 called "Canyon". (vegetation assets by T.Deerberg / R.Muehle) Crysis 3, Alexander Sychov.

Junior Environment Artist job offering Crytek

    https://www.crytek.com/career/offers/overview/frankfurt-germany/art-animation/junior-environment-artist
    Frankfurt, Germany Art / Animation. We are looking for a creatively minded Junior Environment Artist to join our Frankfurt, Germany Studio. *Required documents that allow a careful evaluation of your application are resume, cover letter and additional samples*. Back to all jobs.

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