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https://evilgenius.fandom.com/wiki/Martial_Artist
Martial Artists are the first of the two third-tier Military Minions, the other being a Marksman. These minions forego vulgar weapons such as guns, preferring to use their iron fists and incredible strength in a fight. They have to spend a lot of time training to get to this level of expertise but will fight especially well hand-to-hand and can defeat all but the toughest enemies. A Martial ...
https://evilgenius.fandom.com/wiki/Marksman
A marksman is a top tier military minion. Marksmen are really useful to have around the base as they are specialized at killing off enemies from a distance but are still capable of hand-to-hand combat. Marksmen carry a Sniper Rifle, which they will always carry with them, even when the base is on green alert. They are adept at protecting minions during Acts of Infamy. A Marksman Hostage is ...
https://evilgenius-archive.fandom.com/wiki/Martial_Artist
Damage: Fists: 6 World Domination Steal Rate: 7 Plot Rate: 2 Heat Created: 10 Protection: 5% Death Chance: 20% Martial Artists are advanced military minions in Evil Genius. 1 Glossary Description 2 Gameplay 2.1 Training 2.2 Hostage Missions All martial artist hostage minions require completing Objective 3 to be available. According to modern mythlore, deep in the heart of China, far away from ...
https://evilgenius-archive.fandom.com/wiki/Marksman
Mar 08, 2020 · Damage: Sniper Rifle: 35 Fists: 6 World Domination Steal Rate: 7 Plot Rate: 3 Heat Created: 8 Protection: 3% Death Chance: 20% Marksmen are advanced military minions in Evil Genius. 1 Glossary Description 2 Gameplay 2.1 Training 2.2 Hostage Missions Marksmen carry their rifles with them at all time, not just during alerts. All marksman hostage minions require completing Objective 3 …
https://gamefaqs.gamespot.com/pc/915014-evil-genius/faqs/33016
Oct 18, 2004 · For Evil Genius on the PC, Loot/Items FAQ by mekanikal. ... Siberia Required Minions: 8 Gu Risk: 2 Heat: 35 Time: 2:40 Minion Gained: Marksman Capture Martial Arts Master Region: Southeast Asia Required Minions: Risk: 2 Heat: 35 Time: 5:20 Minion Gained: Martial Artist Abduct Quantum Physicist Region: Mid-West Required Minions: 4 Wo, 3 Te, 1 Sc ...Author: Mekanikal
https://steamcommunity.com/app/3720/discussions/0/541906982116037525/
Jul 20, 2015 · 101 - Marksman 102 - Valet 103 - Technician 104 - Guard 105 - Biochemist 106 - Scientist 107 - Spin Doctor 108 - Mercenary 109 - Diplomat 110 - Playboy 111 - Martial Artist 112 - Quantum Phys. Example: add 5 102 This will add five Valets. Be sure that the mouse cursor is on some type of land, as they will be summoned to where the mouse is.
https://evilgenius.fandom.com/wiki/Mercenary
Mercenaries are the second-tier military minions. They are stronger than guards and specialize in combat. Mercenaries can mow down agents with their heavy machine guns and are especially powerful when they work together. They are adept at stealing and protecting other minions on the world map better than a guard. A Mercenary Hostage is required to train a new mercenary. The hostage missions ...
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