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https://cnc.fandom.com/wiki/Feng_Zhu
Electronic Arts (2006) EA Los Angeles (2006) SEGA (2006) Epic Games (2007) 3D Realms (unknown time) Occupation. Concept artist. Feng Zhu was one of the concept artists of Command & Conquer 3: Tiberium Wars in 2006. Retrieved from " https://cnc.fandom.com/wiki/Feng_Zhu?oldid=146915 ".
Freelance Concept Artist. SEE MORE. Free online tutorials. Design Cinema is a unique YouTube channel moderated by our school's Founder, Feng Zhu sharing free online tutorials and industry knowledge from digital painting to portfolio preparation. View our latest episodes and subscribe today!
https://cnc.gamepedia.com/Feng_Zhu
Feng Zhu is a concept artist who works on contracts. He runs his private design school in Singapore, with free lesson recordings uploaded to YouTube. Feng Zhu Design School official website Feng Zhu Design School official YouTube channel Feng Zhu on MobyGames
https://starwars.fandom.com/wiki/Category:Concept_artists
Artists who developed concept art for Star Wars products. In other languages. ... Feng Zhu; Tonči Zonjić ...
https://www.iamag.co/the-art-of-feng-zhu-60-memorable-illustration/
For more than 12 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, memorable TV commercials and toy designs. Founding his own design company, Feng Zhu Design (FZD), his client includes Microsoft, Electronic Arts, Sony, Activision, …
https://en.wikipedia.org/wiki/Star_Wars:_Visionaries
Feng Zhu. Warren J. Fu. Editor (s) Jeremy Barlow. Star Wars: Visionaries is a 2005 collection of 11 stories written and drawn by concept artists who worked on the film Star Wars: Episode III – Revenge of the Sith. The book is published by Dark Horse Comics and edited by Jeremy Barlow .
https://twitter.com/FengZhuDesign
The latest tweets from @FengZhuDesign
http://wiki.polycount.com/wiki/Environment_Concepts
Sep 21, 2018 · Concept Design Video Tutorials ($) - by Feng Zhu; Introduction to Landscape Matte Painting ($) - by Dylan Cole; More Information. Level Design = How to design game environments. Concept Fundamentals = The basics of concept drawing and painting. Category:Reference = Reference imagery: photos, concept art, texture sites, etc.
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