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Game Technical artist Portfolio

    https://www.katutagames.com/
    Designer, Aaron Daly, website and portfolio . A A R O N D A L Y. TECHNICAL ARTIST. HOME. PROJECTS. INFO. CONTACT. More ©2018 Aaron Daly. This site was designed with the .com. website builder. Create your website today.

Technical Artist Into Games

    https://intogames.org/role/technical-artist-games/
    Working in the games industry is highly competitive and you’ll need to make sure your portfolio (a collection of your best work) stands out to employers and course leaders. As a Technical Animator, you will need to showcase your teamwork and leadership skills, as well as your technical proficiency.

Jonathan Hau-Yoon - Game developer and technical artist

    http://techartjon.com/
    Portfolio of Jonathan Hau-Yoon, a technical artist working in the game industry. ... linkedin itch.io. I'm an artist working in the game industry since 2010. I've been credited on shipped titles as an Artist, Programmer, FX artist, Technical artist and Lead artist. Shipped titles. Cricket Through the Ages, 2019. Free Lives. GORN, 2019. Free ...

Technical Artist and Game Designer Michelle Ma

    https://www.michelledoeswhat.com/
    The portfolio and resume of Michelle Ma, technical artist, game designer, and MFA student at the University of Southern California.

3D Game Art & Animation Portfolio Example

    https://www.gameindustrycareerguide.com/3d-animation-portfolio/
    But when he’s evaluating job applicants, he’s specifically vetting artists for a diverse skill set and stylistic range. Because artistic breadth, not just technical depth, is required to excel in the competitive world of video game art. 3D Animation Portfolio Example

Technical artist - ScreenSkills

    https://www.screenskills.com/careers/job-profiles/games/technical-art/technical-artist/
    Technical artists (TAs) make the work of the artists easier. They develop the games engines, so they work as well as possible for the people making the art. If an artist wants to create something complex, TAs will say if it’s possible from a technical point of view and think of the best way of doing it. In some studios, where the animation team needs some complex rigging (creating a moving skeleton), they …

Game Artist Portfolio - Anna Parmentier

    http://annaparmentier.com/
    Game Artist Portfolio. Hello! My name is Anna Parmentier and I am a UI/UX Designer working in the Video Game Industry. I am also trained in and experienced with 2D Asset production, marketing art and concept art. After a bachelor of fine arts in France (St Etienne, 2012) and several years of experience in graphic design and illustration, I ...

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