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https://www.careerexplorer.com/careers/technical-artist/
Apr 11, 2017 · The technical artist is a new concept and role in the game industry, and acts as a link between the artists and the programmers working on a game. They are something of a hybrid between an artist and a programmer. Every company may have a different idea of what a technical artist's roles and responsibilities are, however, their main area of focus is to integrate art assets into a game …
https://www.careermatch.com/job-prep/career-insights/profiles/video-game-technical-artist/
A Video Game Technical Artist helps create video games as they work mid-way between the art and programming departments: You take the art for the game that was produced by the art department, and translate it into code so that it is understandable to the Game Developers. So what portions of the next big game will you be responsible for?
https://www.screenskills.com/careers/job-profiles/games/technical-art/technical-artist/
Technical artists (TAs) make the work of the artists easier. They develop the games engines, so they work as well as possible for the people making the art. If an artist wants to create something complex, TAs will say if it’s possible from a technical point of view and think of the best way of doing it. In some studios, where the animation team needs some complex rigging (creating a moving skeleton), they …
https://www.indeed.com/q-Game-Technical-Artist-jobs.html
676 Game Technical Artist jobs available on Indeed.com. Apply to Artist, 3d Animator, 3D Artist and more!
https://viz.arch.tamu.edu/careers/career%20paths/technicalArtistGames.pdf
Technical Artist - Games Required Skills Level 1 - Demonstrates competency with Photoshop for the purpose of generating and manipulating texture maps. - Demonstrates competency with 3ds Max for the purposes of modeling, UV management, normal baking, and animation rigging. - Employs basic animation knowledge in game particle effects
https://www.gdconf.com/tutorial/game-technical-art
Technical Art is an ever-evolving discipline, with TAs playing key roles in developing efficient pipelines, creating visually sophisticated content, and optimizing performance. TAs bridge the gap between content creators and engineers, and wear many hats in the process. No matter which or how many hats a technical artist wears, they're always firefighting and managing crises around their studios.
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