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https://www.gameindustrycareerguide.com/3d-animation-portfolio/
But when he’s evaluating job applicants, he’s specifically vetting artists for a diverse skill set and stylistic range. Because artistic breadth, not just technical depth, is required to excel in the competitive world of video game art. 3D Animation Portfolio Example
https://magazine.artstation.com/2019/03/games-portfolio-top-10/
Mar 26, 2019 · Top 10 Portfolio Tips for Game Artists 1) Taste over technique Don’t just work on improving technically but also on the process of what you uniquely bring to a... 2) Where you can, reduce friction. “Anything that complicates you getting a job is a bad idea. A good portfolio …Author: Sierra Mon
https://www.gameindustrycareerguide.com/building-artist-portfolio-site/
Building an online art portfolio is a critical part of applying for video game artist jobs. But it isn’t just about showing your awesome work to the art director before an interview. It’s also important to highlight your individual passion and personality as an artist. We’ve assembled a collection of 7 game artist portfolio …
https://www.screenskills.com/careers/building-your-portfolio/build-your-games-portfolio/
What should a games portfolio have in it? Only include your best work. Put the very best first. An employer or admissions tutor is likely to have already seen... Research the art, audio style and genres of the games company you’re applying for. Match this to the work you show. It’s... Match the work ...
https://kevurugames.com/portfolio/
Video Game Art Portfolio For 8+ years of experience in the industry of game art design and development, Kevuru Games managed to collect a solid game design portfolio of various artworks made in 2D or 3D and other styles and directions.
http://annaparmentier.com/
Game Artist Portfolio. Hello! My name is Anna Parmentier and I am a UI/UX Designer working in the Video Game Industry. I am also trained in and experienced with 2D Asset production, marketing art and concept art. After a bachelor of fine arts in France (St Etienne, 2012) and several years of experience in graphic design and illustration, I definitely turned to video game art.
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