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https://www.gameindustrycareerguide.com/building-artist-portfolio-site/
Building an online art portfolio is a critical part of applying for video game artist jobs. But it isn’t just about showing your awesome work to the art director before an interview. It’s also important to highlight your individual passion and personality as an artist. We’ve assembled a collection of 7 game artist portfolio …
https://kevurugames.com/portfolio/
Game design portfolio by our experienced 2D/3D artists and animators ⚡ Unique, trustworthy and professional artworks, 8 years on the market Study our game artists’ portfolios!
https://www.gamedesigning.org/career/game-design-portfolio/
Mar 11, 2017 · Game design portfolios are pretty unique when compared to portfolios for other positions— even those in the gaming industry. For example, someone hoping to land a job as an animator or artist will simply cover their portfolio with images of their work, be it 3D models, concept art, etc. They may even add a small description for each image that shares details about the image such …
https://magazine.artstation.com/2019/03/games-portfolio-top-10/
Mar 26, 2019 · Top 10 Portfolio Tips for Game Artists 1) Taste over technique Don’t just work on improving technically but also on the process of what you uniquely bring to a... 2) Where you can, reduce friction. “Anything that complicates you getting a job is a bad idea. A good portfolio reduces... 3) ...Author: Sierra Mon
https://www.gameindustrycareerguide.com/3d-animation-portfolio/
Takacs’ diverse portfolio showcases 3D models and animation in addition to his 2D character art. Not every portfolio is charming. What if your portfolio isn’t perfect yet, or even has a few warts? As Takacs advises, “Always push yourself, and get critique and feedback from the most critical person you know.”
http://www.davidshaver.net/
David Shaver - Game Design Portfolio. Hello! I'm a game designer with 13+ years of professional game industry experience. I left the AAA game industry in 2019 to move to Pittsburgh, PA and focus on smaller, independent games. I most recently worked on The Last of Us Part II and the VR game Until You Fall.
https://www.gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php?print=1
The art in a portfolio of an artist who is inexperienced in the game industry doesn't look like it was used for actual games. Drawing orcs and spaceships isn't enough. It goes deeper than just the...
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