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https://magazine.artstation.com/2017/03/game-environment-artist/
Mar 17, 2017 · As an Environment Artist, you need to be familiar with a modeling package like 3ds Max, Maya or Modo. Knowing how to use Photoshop or Substance …Author: Sierra Mon
https://www.screenskills.com/careers/job-profiles/visual-effects-vfx/computer-generated/environment-artist/
Knowledge of environments: understand architecture, have good awareness of city spaces and landscapes. Knowledge of 3D modelling programs: be adept at using relevant programs such as Blender, Maya and ZBrush, continuously learn new ways to fix problems in your environments.
https://www.gameindustrycareerguide.com/how-to-become-a-video-game-environment-artist/
Understanding spatial relationships, and how to apply basic graphic design principles to a 3d space. Technical processes like poly-count optimization, image compression, batching, and collision systems. Color and light. These two things make or break a game level. Understanding what pop culture thinks looks good.
https://www.gamedesigning.org/career/3d-modeler/
Nov 09, 2017 · The competitive environment and market for 3D artists will no doubt keep you on your toes, but that competition needs to motivate you to create more innovative work and push you to keep improving. As with any other job you’re looking for, you’ll need to have the staples of any job-hunter: Work well with others; Be open to constructive criticism
https://www.screenskills.com/careers/job-profiles/games/art/environment-artist/
Go to how to become an apprentice to learn how to find apprenticeships in your region or approach companies directly. Get a degree: Most people in the games industry have a degree. Get one in games art, graphic design or any 3D digital art. Have a look at ScreenSkills’ list …
https://worldofleveldesign.com/categories/level_design_tutorials/becoming-level-designer-environment-artist-part2.php
Make sure that you spend one hour each day in doing something that brings you close to becoming the top-level designer and environment artist. So pick one and stick with it. Don't try to jump from one software and game engine to another until you are comfortable with one.
https://magazine.artstation.com/2017/09/3d-artist-perspective/
Sep 06, 2017 · Get involved in the 3D community. I’d say regardless of your skill level, you should start posting your work to forums like ArtStation, forum.squid.io or Polycount as Work-in-Progress to solicit feedback from others. Nothing helps more than getting a …Author: Beau Perschall
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