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https://www.gameindustrycareerguide.com/how-to-become-a-video-game-environment-artist/
Hi Asif, as long as you’re developing your art skills and building a good online portfolio to showcase your work, then you can become an environment artist. The most popular programs for game art are Maya and Max, but mastering your art skills is more important than learning any specific modeling package.
https://magazine.artstation.com/2017/03/game-environment-artist/
Mar 17, 2017 · As an Environment Artist, you need to be familiar with a modeling package like 3ds Max, Maya or Modo. Knowing how to use Photoshop or Substance Designer/Painter is very essential for creating your textures and materials. On top of that, you should also be familiar with a 3D sculpting program like ZBrush or 3DCoat.Author: Sierra Mon
https://stylizedstation.com/article/environment-artist-for-games/
Sep 13, 2019 · If you decide to pursue a career in the video game industry, your skills will most likely grow and evolve for decades to come. Sure you can learn about basic modeling and texturing techniques in a few weeks, but maturing those skills to a professional level will take years.Estimated Reading Time: 8 mins
https://www.wikihow.com/Become-an-Artist-for-Video-Games
Sep 20, 2011 · Apply for a job as a video game artist, either at the company where you interned, or at another company. Make sure your resume and portfolio reflect your strengths and showcase your talent by highlighting any video …75%(41)
https://worldofleveldesign.com/categories/level_design_tutorials/becoming-level-designer-environment-artist-part1.php
Before I begin, there is a difference between an environment artist and level designer. Environment artist is someone who builds the assets that go into the environment. They model, often texture and sometimes light their environments. Level designers are responsible for taking the assets that environment artist have created and assemble them ...
https://www.creativebloq.com/features/how-to-get-a-job-as-a-video-games-artist
Apr 10, 2019 · “These include concept art, concept design, UI design, character design, animation, rigging/tech animation, technical art, real-time VFX, environment art, cinematics, illustration and art management. And we will scan the globe to find the right people.” Besides this groundwork though, what else do hopeful video game artists need to keep in ...
https://polycount.com/discussion/110004/degree-in-architecture-to-video-game-environment-design
It should supplement your more traditional environment artist scenes. I think if you keep just your traditional architecture portfolio, you will have an extremely hard time landing even the most junior environment artist position. Eat3D has some pretty good foundational material for you to learn as does the Gnomon Workshop.
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