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https://www.topionetworks.com/people/john-fiorito-562670a7b2c972dc560002d4
John Fiorito has been making games since 1992. He joined Insomniac in 1996 and worked as an artist on Spyro the Dragon (read about that in the September, 1999 issue of Game Developer Magazine). Since then he’s worked as an art director, project manager, and is presently COO. 1. Companies in Career.
https://relationshipscience.com/person/john-fiorito-130530690
John Fiorito. Chief Operating Officer. John joined Insomniac in 1997 as an artist on Spyro the Dragon. Since then, he’s helped create. all of Insomniac’s games as an art director, director of project management, and chief operating. officer, where he is responsible for all production activities at Insomniac Games. As COO, John cr.
https://insomniac.games/our-work/
Maybe that doesn’t exist at other studios, maybe part of that is because when you’re that big you can’t just walk into a leader’s office. But that’s what’s cool about being here. People at every level at Insomniac are invested in the projects we’re making.” – John Fiorito, Head of Operations
https://www.mobygames.com/developer/sheet/view/developerId,28914/
John Fiorito has been credited on games developed by the following companies: Insomniac Games, Inc., Westwood Studios, Inc., Disney Interactive Studios, Inc., Virgin Interactive Entertainment, Inc., Funcom Oslo A/S, Eurocom Developments Ltd, Assembly Line, The, Window Painters …
https://www.latimes.com/entertainment/herocomplex/la-et-ms-insomniac-games-spider-man-20180616-story.html
Jun 16, 2018 · When “Spyro” hit, said Insomniac Chief Operating Officer John Fiorito, a nearly 20-year veteran who started as an artist at the company, games were increasingly going after a more gritty ...
https://blog.playstation.com/archive/2012/08/22/the-ratchet-clank-youve-never-seen-10-years-of-concept-art/
Aug 22, 2012 · John Fiorito Chief Operating Officer, Insomniac Games Ever since the first Ratchet & Clank game launched, fans have written us wanting to see concept art. While concepts are just one of many pieces we use to put our games together, they are a fun way to show the history of the Ratchet & Clank …
https://www.gamasutra.com/view/feature/131581/lessons_in_color_theory_for_spyro_.php
In addition to color theory, Spyro 's production design is explored by Insomniac Games artist John Fiorito. The Difficulty of Color Consider the example of the traditional painter. Subject matter,...
https://en.wikipedia.org/wiki/Ratchet_%26_Clank_1
Insomniac Games: Publisher(s) Sony Computer Entertainment: Director(s) Brian Allgeier: Designer(s) Brian Allgeier: Programmer(s) Alexander Hastings Brian Hastings: Artist(s) John Fiorito Dave Guertin Greg Baldwin: Composer(s) David Bergeaud: Series: Ratchet & Clank: Engine: Kinetica (modified) Platform(s) PlayStation 2 PlayStation 3 (HD) PlayStation Vita (HD) Release
https://en.wikipedia.org/wiki/Crochetizer
Insomniac Games: Publisher(s) Sony Computer Entertainment: Designer(s) Brian Allgeier: Programmer(s) Alexander Hastings Brian Hastings: Artist(s) John Fiorito Dave Guertin Greg Baldwin: Composer(s) David Bergeaud Niels Bye Nielsen (additional music) Series: Ratchet & Clank: Platform(s) PlayStation 2 PlayStation 3 (HD) PlayStation Vita (HD) Release
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