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Scott Sinclair BioShock Wiki Fandom

    https://bioshock.fandom.com/wiki/Scott_Sinclair
    Scott Sinclair was Art Director at Irrational Games during the production of BioShock and BioShock Infinite. 1 Career 2 Gallery 3 Game Credits 3.1 BioShock series 3.2 Other 4 References Sinclair received a degree in Illustration from the Ringling School of Art and Design in Florida.

Shaddy Safadi - Wikipedia

    https://en.wikipedia.org/wiki/Shaddy_Safadi
    May 04, 2017 · Starting as a concept artist, Safadi had a difficult time adjusting to the realistic style of Uncharted, and was nearly taken off the Naughty Dog team. Safadi would learn to embrace the new style after playing Uncharted: Drake’s Fortune for the first time and understood the overall vision of …

Robb Waters BioShock Wiki Fandom

    https://bioshock.fandom.com/wiki/Robb_Waters
    Robb Waters worked on games such as System Shock and Thief: The Dark Project before becoming an employee of Irrational Games in 2000. After he was hired he worked as a the character concept artist for Freedom Force (2002) and as a concept artist for Freedom Force vs The 3rd Reich (2005). He was eventually given the task as a concept artist for BioShock and is responsible for creating the final …

Irrational Games Artist Salaries Glassdoor

    https://www.glassdoor.com/Salary/Irrational-Games-Artist-Salaries-E393081_D_KO17,23.htm
    Artist salaries at Irrational Games can range from $59,334-$63,951. This estimate is based upon 1 Irrational Games Artist salary report(s) provided by employees or estimated based upon statistical methods. See all Artist salaries to learn how this stacks up in the market.

Mauricio Tejerina, senior artist in Los Gatos, CA

    https://www.coroflot.com/mauriciotejerina
    I have worked on the following games with Irrational Games and 2K Boston: 2013: Bioshock Infinite Senior Concept Artist Created weapons from concept to final 3D models for over 15 weapons. Responsible for additional 3d asset concepts and 3D models for narrative objects like keys, bottles, locks and security systems.

Concept Art Artist - Concept Root

    https://conceptroot.com/concept-art-artist/
    Jan 12, 2020 · Jeremy Love, from New Zealand is a Concept Artist in the games and Film industry. at the age of 19 Jeremy moved to Australia were he began his career into illustration. After a few years freelancing Jeremy Love found a full time job in the gaming industry. Andreas Rocha. Andreas Rocha has been painting digitally since 1997.

Concept Sketching with Mischief by Shaddy Safadi ...

    https://magazine.artstation.com/2015/07/shaddy-safadi-concepts-character-mischief/
    Jul 20, 2015 · Shaddy Safadi is an art director and concept artist with 14 years of experience working in the games industry. He started his own concept art studio, One Pixel Brush whose client list includes Naughty Dog, Treyarch, Infinity Ward, Respawn, Ubisoft and Irrational Games. He also worked as Senior Concept Artist at Naughty Dog on the critically acclaimed The Last of Us and UNCHARTED 2: Among …

Miguel Nogueira: Concept Artist – Frictional Games

    https://frictionalgames.com/2018-11-miguel-nogueira-concept-artist/
    Miguel Nogueira: Concept Artist. Hi. My name is Miguel Nogueira and I am a concept artist and designer at Frictional Games. My job is to create art for concepts that we might or might not add to the game. The point of concept art and design is planting creative seeds in others through the means of art, to spark debate on the suggestions, and to ...

How to Become a Video Game Concept Artist - 2021 - MasterClass

    https://www.masterclass.com/articles/how-to-become-a-video-game-concept-artist
    Nov 08, 2020 · Early in the game creation process, the concept artist works with art directors to shape the look of a video game before it enters production. Concept artists use photographic research, 3D modeling, and digital painting to create the initial look and tone of the video game. They establish the 2D environment, create the initial enemy and ...

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