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https://www.artstation.com/jaythurm
Principal artist currently working at Infinity Ward. It looks like you’re using ArtStation from Europe. Would you like to change the currency to Euros (€)?
https://jaythurm.artstation.com/
Call of Duty: Modern Warfare - Hadir's Right hand Sniper Rifle . Call of Duty: Modern Warfare - 680 Pump shotgun. Call of Duty: Modern Warfare - HDR Sniper Rifle
https://jaythurm.artstation.com/projects/RYrDqe
Textured in Substance Painter Original Concept by: Ben Garnell Original High/low geo: Ryzin Art IW Weapons Team: Pete Chen, Ben Turner, Mike Velasquez, Ben Garnell, Ziemowit Piasecki Concept: Aaron Beck, Ed Fedorei, Alexandr Khaliman Outsource: Ryzin Art, Adrien Roose, Nikolay Myhalenko, Linus Scheffel, Trace
https://jaythurm.artstation.com/projects/1nmONe
Textured in Substance Painter IW Weapons Team: Pete Chen, Ben Turner, Mike Velasquez, Ben Garnell, Ziemowit Piasecki Concept: Aaron Beck, Ed Fedorei, Alexandr Khaliman Outsource: Ryzin Art, Adrien Roose, Nikolay Myhalenko, Linus Scheffel, Trace Special Thanks: Beenox
https://www.youtube.com/watch?v=M3Q8zH_xu1M
Nov 13, 2020 · Artstation: https://www.artstation.com/jaythurmAuthor: Anton Tenitsky
https://www.artstation.com/artwork/NE1Lq
World Building for Titan intro. Marc Edwards created the original blockout. I took it to finish with optimizations, perf, decals, world geo and collision Level Design: Tim Locke Lighting: Ryan Watkins, Tony Garza Skybox: Ryan Watkins VFX: Wirginia Romanowska, Derek Best Aditional level Artist: Marc Edwards Props: Chris Peacock, Sup Choi, Dan Scanio, Phillip Bailey, Austin Cline, Jeremy Thurman ...
https://www.artstation.com/artwork/5PgE8
World Building for Molten DLC2 Hell Followed. I did the original blockout - took it to finish with optimizations, world geo, and decals Level Lead: Jeremy Thurman Level Design: Steve Massey Lighting: Tony Garza Skybox: Ryan Watkins VFX: Wirginia Romanowska, Derek Best, Marc Edwards Aditional level Artist: Robert Hodri, Nick Dunbeck, Phillip Bailey, Andrian Campos, Nick Slay. …
https://jaythurm.blogspot.com/
https://robhodri.artstation.com/projects/8RKLG
Dock area I worked on for DOOM. The artists I worked with on this level: Pat Hook - Level Designer (level layout), Jeremy Thurman - Environment Artist (vegetation, glass shader), Timothee Yeremian - Prop Artist (crane asset), Tony Garza/Brian Ellebracht - Lighting Artist (interior and exterior lighting), Wirginia Romanoska/Derek Best - VFX Artist (particles), Jon Lane - Lead Concept Artist ...
https://bcog.artstation.com/projects/xz8JBR
One of the blueprints I made for MW Season 1. FAL, Vert Grip, Muzzlebrake Base: Trace Thermal Base: Ryzin Art Stippling Normals: Nikolay Myhalenko Huge love to the entire IW Weapons Art team: Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Ziemowit Piasecki, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck. Also thank you Beenox, Trace and Ryzin Art for all of your …
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