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https://www.gnomon.edu/blog/discover-naughty-dog-s-environment-art-workflow-for-uncharted-4
Environment artist Martin Teichmann began his career at Germany's Deck13 Interactive, creating assets for fantasy RPG Venetica, before moving first to Crytek to work on the Crysis games, and then to Rocksteady Studios for Batman: Arkham Knight.
https://www.artstation.com/jobs/EweO
At Naughty Dog, Environment Technical Artists are critical in developing visual features and driving the look of the game. Candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist’s eye for visual polish.
https://www.youtube.com/watch?v=WOLdR3uGbS0
https://www.naughtydog.com/blog/naughty_dog_environment_artists_in_vertex
Sep 07, 2012 · Naughty Dog Environment Artists in Vertex Take an inside look into how the environmental artists at Naughty Dog operate and how they design, create, and make game worlds here at the studio.
https://www.naughtydog.com/careers
Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
https://www.glassdoor.com/Reviews/Naughty-Dog-Environment-Artist-Reviews-EI_IE134488.0,11_KO12,30.htm
Pros. Good pay and great bonuses if you work here full time for more than a year! You get to work with the most amazing talent in the industry. I feel very comfortable working here, people are nice and welcoming, even when you get constructive criticism you can …4.6/5(75)
https://www.youtube.com/watch?v=kGm_xhu42tU
An accomplished group of 3D environment artists from EA DICE, Blizzard Entertainment, and Naughty Dog come together to discuss their own unique journey into ...
https://www.leaderboardjobs.com/jobs/environment-artist
Environment Artist. Responsibilities: Create models and assemble scenes for both architectural and organic environments; Troubleshoot levels and maintain them to stay in frame rate, memory and design spec; ... As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio of their work and may be asked to ...Work Location: Santa Monica, CA
https://www.thegamer.com/naughty-dog-brutal-crunch-conditions-the-last-of-us-2/
Mar 15, 2020 · Artists are often overworked and undervalued. For animators at Naughty Dog, the studio responsible for The Last of Us and soon-to-be-released The Last of Us Part II, this trope is simply a way of life.Crunch culture is so endemic to Naughty Dog’s work environment that many of the studio’s developers are starting to speak out.
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