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https://nils.artstation.com/projects
freelance character artist. freelance character artist . Website powered by
https://nils.artstation.com/resume
Nils Meyer. freelance character artist . Toronto, Canada. Summary. I am a digital artist with a passion for creating 3D characters. I have been in the games industry for over ten years in different positions. Over the course of my career, I had the chance to work on some iconic characters that had major parts in game cinematics as well as game ...
https://www.artstation.com/nils
I am a digital artist with a passion for creating 3D characters. I have been in the games industry for over ten years in different positions. Over the course of my career, I had the chance to work on some iconic characters that had major parts in game cinematics as well as game play. I oversaw teams of artists populating game worlds that are loved by millions. While working on franchise ...
https://nils.artstation.com/albums/187420
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https://www.instagram.com/nils_meyer_cg/
Nils Meyer freelance character artist and designer Toronto redrockcollectibles.com11 posts
https://ca.linkedin.com/in/nils-meyer-a32ba2a
View Nils Meyer’s profile on LinkedIn, the world’s largest professional community. Nils has 4 jobs listed on their profile. See the complete profile on LinkedIn and discover Nils…Title: Senior Character Artist at Torn …
https://nils.artstation.com/projects/66rZV?album_id=763328
I worked on Splinter Cell Blacklist from the early beginnings until the day it shipped. First in the role of a senior character artist and later as character lead. Over the course of production, I was responsible for Sam Fisher's head and a couple of his op-suits. I created the in-game version of Grim's head and hair (her head was based on a scan) as well as some story as well as background ...
https://nils.artstation.com/projects/zvaXQ?album_id=763328
I was character lead in Toronto responsible for the characters of the Shangri La part of the game. I oversaw the quality of the Toronto character assets, partnered in character exploration with the art director and created game assets. Here are some sample screenshots, all in all, I created (model and texture) the first person arms and body for this section, the heavy and dog enemy archetype ...
http://tornbanner.com/about/
Nils Meyer Character Artist. Ryan Welham QA. We're building games that we want to play. We want to go places other companies are afraid to go, because we believe great games begin with the passion of a small group of diehard fans. Those fans have the deepest understanding and appreciation for the subject they love and a vision for how it should ...
https://characterdesignreferences.com/artist-of-the-week-12/uli-meyer
Jul 17, 2018 · Character Design References™ (CDR) is a webzine dedicated to the art of animation, video games, comics and illustration and it's the largest community of character designers on the Internet. Every day we share the finest artworks, collect the best tutorials and showcase the greatest animated shorts with an international community of over 500 ...
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