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https://conceptartempire.com/become-a-concept-artist/
If someone begins drawing at age 35 and draws 6+ hours every day, they might reach a proficient level of skill by age 38-40. However they’d have no experience …Estimated Reading Time: 9 mins
https://www.ziprecruiter.com/e/What-Degree-Does-a-Concept-Artist-Need
As a concept artist, you may not need a degree if you have enough talent as an artist and an impressive portfolio of work. However, if you decide to complete a formal education program, get a bachelor’s degree in art, animation, drafting and design, graphic design, computer-aided design or a similar field. In the workforce, one of your primary responsibilities is to determine the best process for the …
https://www.wikihow.com/Become-a-Concept-Artist
Aug 28, 2018 · 1. Obtain a bachelor’s degree in fine arts or a related field. It’s not necessary to have a bachelor’s degree to become a concept artist, but working with instructors can give you in-depth …88%(41)
https://study.com/articles/Be_a_Game_Artist_Requirements_and_Information.html
3 rows · Nov 15, 2010 · Learn about becoming a concept artist for video games. Discover video game concept artist ...Estimated Reading Time: 3 mins
https://careertrend.com/facts-5618539-job-description-concept-artist.html
Creative Designer Education Requirements Most companies seek creative designers with at least a bachelor’s degree. Coursework for a creative design degree can include graphic design, art history, creative writing, web design, marketing, advertising and communication.
https://www.gameindustrycareerguide.com/how-to-start-and-succeed-as-a-concept-artist/
It takes hard work and persistence to achieve success as a concept artist, but it also takes dedicated mentorship (Eliott was personally trained by Donato Giancola) — and that’s why he’s paying it forward by mentoring thousands of aspiring concept artists through his books and his website, BigBadWorldOfConceptArt.com.
https://www.gameindustrycareerguide.com/how-to-become-a-video-game-concept-artist/
Besides being technically skilled, you also have to be able to communicate ideas effectively. Very important. And you have to accept that your work will by constantly revised or even thrown out, and that an involved art director will subject your work to constant scrutiny. Being open-minded and collaborative is a must.
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