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http://www.yarrninja.com/pixeltutorial/
Feb 01, 2007 · So You Want To Be A Pixel Artist? My name is Tsugumo, and this is what I know. http://www.yarrninja.com/pixeltutorial/ I've started a videogame company called Bulletproof Outlaws. I'm blogging about game development as I go, come follow along! This tutorial has been published in Design and Content Creation: A GameDev.net Collection. If you flip the pages of my section like a flip-book, …
http://petesqbsite.com/sections/tutorials/tuts/tsugumo/
Dec 07, 2001 · Pixelation turned out to be quite successful and there's now a fairly large community of pixel artists that hang around on it. For more information, see the new question 28 in the FAQ. Having a place where you can discuss pixel art with others should fill the gap of updates.
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter8.htm
So You Want To Be A Pixel Artist? My name is Tsugumo, and this is what I know. Chapter 8: Finally Making A Sprite So now that you've read all the other chapters and have done some analyzing of your own, and thinking about how sprites are set up and all (if you haven't done any of this, then go do it because it will make things much easier for you when you get down to making a bunch of your own ...
http://www.yarrninja.com/pixeltutorial/chapter1.htm
So You Want To Be A Pixel Artist? My name is Tsugumo, and this is what I know. Chapter 1: The Almighty Grass Tile Ah yes, the grass tile...Generally the first tile anyone does, because hey, if you're making an RPG, and you plan to have it take place on a world, you're probably going to need grass.
http://yarrninja.com/pixeltutorial/chapter15.htm
So You Want To Be A Pixel Artist? My name is Tsugumo, and this is what I know. Chapter 15: Running In Cycles. A brief update: Chapter 12 marks the start of …
http://www.yarrninja.com/pixeltutorial/chapter2.htm
So You Want To Be A Pixel Artist? My name is Tsugumo, and this is what I know. Chapter 2: ... So you have to stop somewhere when you feel you have a good balance between the random look of grass, and the lack of major "grid points". If you look at the last one, you CAN still see a vague grid of light grass splats (this is caused by having too ...
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