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https://www.d20srd.org/srd/skills/escapeArtist.htm
Escape Artist (Dex; Armor Check Penalty) Check. The table below gives the DCs to escape various forms of restraints. Ropes. Your Escape Artist check is opposed by the binder’s Use Rope check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check. Manacles and Masterwork Manacles
https://www.dandwiki.com/wiki/SRD:Escape_Artist_Skill
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the …
https://www.d20pfsrd.com/skills/escape-artist/
Action Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist. Escape Net or Certain Spells. The DC to escape a net, an animated rope, commanded or controlled plants, or …
https://www.dandwiki.com/wiki/3e_SRD:Escape_Artist_Skill
Escape Artist (Dex; Armor Check Penalty) Check. Making a check to escape from being bound up by ropes, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping a net or entangle spell is a full-round action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
https://dungeons.fandom.com/wiki/SRD:Escape_Artist_Skill
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the …
http://pathfinder.d20srd.org/coreRulebook/skills/escapeArtist.html
Escape Artist (Dex; Armor Check Penalty) Your training allows you to slip out of bonds and escape from grapples. Check: The table below gives the DCs needed to escape various forms of restraints. Ropes: The DC of your Escape Artist check is equal to the binder's Combat Maneuver Bonus +20.
https://www.dandwiki.com/wiki/MSRD:Escape_Artist_(Skill)
Check: Make a check to escape from restraints or to squeeze through a tight space. For ropes, a character’s Escape Artist check is opposed by the Dexterity check result of the opponent who tied the bonds. Since it’s easier to tie someone up than to escape from being tied up, the opponent gets a +20 bonus on his or her Dexterity check.
https://www.d20srd.org/srd/combat/specialAttacks.htm
You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape.
http://www.d20srd.org/srd/classes/rogue.htm
Changes from the Official d20 SRD; Open Game License; d20 Dice Bag; d20 Encounter Calculator; d20 Monster Filter; d20 Spell Filter; d20 Random Generator; d20 Demographics Calculator; d20 Dungeon Generator; d20 Encounter Generator; ... Disguise (Cha), Escape Artist (Dex), Forgery (Int), ...
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