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https://www.teamfortress.com/artwork.php
Every time we go live with an update, we get hundreds of emails asking for high-res versions of the artwork we used to promote it. We also get a ton of email from people requesting media assets for their own TF2 art projects. From now on, the Artwork page will be the place where all this stuff lives. Be sure to check back as we add to it.
https://www.drewwolf.com/
An internal pitch project aimed to bring female characters to the cast of Team Fortress 2. I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character.
https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
Illustrative Rendering in Team Fortress 2 Jason Mitchell⁄ Valve Moby Francke† Valve Dhabih Eng‡ Valve (a) Concept art (b) Character in the game Figure 1: (a) Concept Art (b) Character as seen by players during gameplay Abstract We present a set of artistic choices and novel real-time shading techniques which support each other to enable the unique render-File Size: 2MB
https://pnghut.com/png/kvjtSxAU1P/deviantart-illustration-artist-team-fortress-2-character-transparent-png
Jun 22, 2018 · DeviantArt Illustration Artist Team Fortress 2 - Character Transparent PNG is a 1024x1163 PNG image with a transparent background. Tagged under Character, User, Steam, Game, Team Fortress 2.
https://wiki.teamfortress.com/wiki/Concept_art
Team Fortress 2 went through many iterations before it became what it is known as today. At various stages of the game's development and post release, various pieces of concept art were made public.
https://www.pinterest.com/pin/828099450224361489/
Apr 6, 2020 - American artist Moby Francke is best known for his work as character designer for Valve’s iconic game Half-Life 2 and also art lead for Team…
https://www.teamfortress.com/
May 4, 2020 - TF2 Team Rick May, the inimitable voice of the Soldier for thirteen years, many shorts and countless updates, passed away this April at age 79. We were lucky enough to work with Rick many times in the studio over the past decade.
https://steamcdn-a.akamaihd.net/apps/valve/2008/GDC2008_StylizationWithAPurpose_TF2.pdf
Dean Cornwell. J. C. Leyendecker. Norman Rockwell. Early 20th Century Commercial Illustration. Chose to adopt specific conventions of the commercial illustrator J. C. Leyendecker: Shading obeys a warm-to-cool hue shift. Shadows go to cool, not black. Saturation increases at the terminator with respect to a given light source.
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