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Introduction to ZBrush 2021 The Gnomon Workshop

    https://www.thegnomonworkshop.com/tutorials/introduction-to-zbrush-2021
    It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software. The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation.

Introduction to ZBrush 2020 The Gnomon Workshop

    https://www.thegnomonworkshop.com/tutorials/introduction-to-zbrush-2020
    Description. Welcome to Introduction to ZBrush 2020 presented by Madeleine Spencer, the most comprehensive video training series available for Pixologic ZBrush. With 54 chapters and over twenty hours of lecture, the series begins with a Quickstart tutorial for those entirely new to ZBrush. Madeleine begins by sculpting a character bust from a sphere while teaching core ZBrush concepts such as dynamesh, subdivision levels, the ZBrush …

zbrush The Gnomon Workshop

    https://www.thegnomonworkshop.com/tutorials?tags[]=zbrush
    The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.

ZBrush Character Workshop Free Event - Gnomon

    https://www.gnomon.edu/community/events/zbrush-sculpting-workshop-scifi-design-development
    Improve your ZBrush character sculpts with workflow tips from three ZBrush masters: Eric Keller, Ara Kermanikian, and Steve Talkowski at Gnomon’s free workshop Hollywood, CA (323) 466-6663

Designing for Production in ZBrush The Gnomon Workshop

    https://thegnomonworkshop.com/tutorials/designing-for-production-in-zbrush
    In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the ...

Sculpting a Dragon with ZBrush The Gnomon Workshop

    https://gnomonschool.thegnomonworkshop.com/tutorials/sculpting-a-dragon-with-zbrush
    In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to final rendering. Beginning with ZSpheres, Maarten blocks out the major forms of the creature’s primary shapes including additional subtools for elements like horns, teeth, claws and wings.

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