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Toby Schachman

    http://tobyschachman.com/
    Toby Schachman. I'm currently making Cuttle, a design tool for digital cutting machines. [email protected] mandy3284. Apparatus. Shadershop. Refractor. Recursive Drawing. Pixel Shaders. Mirror Hacking Workshop. Sphere of Water. Infinite Sympathy. Digital …

Toby Schachman Portfolio Art tips, Moss graffiti, Art

    https://www.pinterest.com/pin/210402613813414594/
    Art. Contemporary Art. Postmodern Art.. Saved from tobyschachman.com. Toby Schachman. Saved by Neil Mendoza ...

Recursive Drawing App by Toby Schachman - Laughing Squid

    https://laughingsquid.com/recursive-drawing-app-by-toby-schachman/
    May 10, 2012 · Recursive Drawing by artist Toby Schachman is a simple web app for creating images out of recursive shapes, in other words, shapes that repeat in a self-similar way (find out more in Schachman’s demo video).

Toby Schachman, "Gold Noise," 2011. Installation. 319 ...

    https://www.pinterest.com/pin/307018899568915540/
    Jan 27, 2014 - Toby Schachman, "Gold Noise," 2011. Installation. 319 Scholes.

Visual programming means anyone can be a coder New Scientist

    https://www.newscientist.com/article/mg21528796-800-visual-programming-means-anyone-can-be-a-coder/
    Aug 22, 2012 · Artist and programmer Toby Schachman thinks we can do better. As part of his thesis project for the Interactive Telecommunications Program …

Patch Connect: Philipp Schmitt, Mimi Onuoha & Toby Schachman

    https://grayarea.org/event/patch-connect-schmitt-onuoha-schachman/
    Toby Schachman. Toby Schachman is a researcher and designer who builds programming environments that support spatial reasoning. His works include Apparatus a dynamic canvas for drawing interactive diagrams, Shadershop an interface for programming GPU shaders and Cuttle a design tool for digital cutting machines.

Art meets the open web - The Mozilla Blog

    https://blog.mozilla.org/blog/2012/12/05/openart/
    Dec 05, 2012 · Toby Schachman: Pixel Shaders Pixel Shaders is an interactive book, platform and community focused on harnessing the graphics processor (GPU) for artistic purposes. It aims to make GPU programming accessible to artists in the same way that tools like Processing made CPU programming more accessible to digital creators.

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