Interested in Viz Artist Script? On this page, we have collected links for you, where you will receive the most necessary information about Viz Artist Script.
https://documentation.vizrt.com/viz-artist-guide/3.7/_scripting.html
To learn and use the computer language Viz 3 Script, first the basic principles of programming must be understood. The basic principles of programming are described the following sections: How Programming Works. Program Structure. Variables. Procedures. Operators. Conditions. Loops. Script Editor
https://documentation.vizrt.com/viz-artist-guide/3.7/script_examples.html
‘ Script 1: Sub OnEnterSubContainer(subContainer as Container) Scene.Map["subcontainer_name"] = subContainer.Name End Sub. For further details, see also Callback Procedures. Example II. This example shows how external data can be sent to all Viz Engines connected to a Graphic Hub, and how they can utilize the same data. The example also shows ...
https://documentation.vizrt.com/viz-artist-guide/3.5/container_plugins_script1.html
Script The script functionality in Viz is a plug-in in itself. Scripts can be added to a container or the Scene Settings, and is stored with the scene. It is possible to archive and import scripts as part of a scene archive as with any other plug-in.
https://docs.vizrt.com/viz-artist-guide/3.6/global_script.html
The script functionality in Viz is a plugin in itself. Scripts can be added to a container or the Scene Settings, and is stored with the scene. It is possible to archive and import scripts as part of a scene archive as with any other plugin.
https://documentation.vizrt.com/viz-artist-guide/3.14/Create_and_Run_Scripts.html
This section contains two script examples: Create and Run Scripts: This example shows how to write a simple script that controls the alpha value of an object . Example II: This example shows how to write a simple script that scales the x-scaling value of a container, ... Viz Artist and Engine;
https://documentation.vizrt.com/viz-artist-guide/3.5/global_script.html
Scene scripts are mostly used for holding global variables and for procedures used globally in the entire scene. For more information about scripting in Viz Artist, from the Windows desktop, you can also see scripting information by clicking Start -> All Programs -> Vizrt -> Viz 3.x -> Documentation -> Script …
We hope you have found all the information you need about Viz Artist Script through the links above.